Ah, Destiny. It’s been on the cards for such a long time, hasn’t it? I remember playing Halo 3: ODST in 2009 and being slightly perplexed by a curiously…grandiose poster:
Does it now? I wondered what that could mean, and five years later here I am waiting for the beta to download. I’ve always been a fan of the Halo series, and Destiny looks at first glance to be, essentially, Halo, but with a co-operative tilt evocative of Borderlands and a shared world with raids and random events that wouldn’t be too out of place in World of Warcraft. It’s essentially, on paper, a game I’d have for breakfast. And lunch. And dinner. I have a soft spot for any game that allows you to drive up to a location, shoot your way through a cadre of enemies and work together to take down an astonishingly epic boss, before going on the road again to seek out new frontiers. What can I say? It feels awesome to be awesome!
I’ll have to let you know when I actually play it if it lives up to such an interesting premise. As it stands, my utterly atrocious home internet (0.05 megabytes a second for a twelve gigabyte installation) is struggling to drag and pull every texture, model and gun-bang sound from Activision to me. And the beta goes down for maintenance tomorrow and the day after – just my luck, isn’t it? Perhaps I’ll be online to get the special emblem on the second-to-last day, if things get into gear. I wonder what it’ll be – the small ship from the actual BETA logo, maybe? Or perhaps a rooster wearing a sombrero. You never can tell with Bungie, particularly when the landing page for the beta says “Pardon our dust” instead of the usual politically correct warnings and paraphernalia.
Perhaps one day I’ll play Destiny. But it looks like when I do, it’ll be completely amazing.