Well, Metal Gear Rising: Revengance is done. Clocking in at five hours and two minutes.
I refer you to, well, myself.
The problem with this game is that what starts as a series of rather long chapters, each ending in an epic boss fight and with a decently paced, slowly building plot, rapidly becomes a series of truncated levels charitably called “chapters” that wrap everything up in a near-instant. It’s Doctor Who’s River Song story arc all over again – hours of build-up resolved almost as an afterthought, presumably to try something different in Metal Gear Rising 2: Revengelion (or whatever it gets called.)
The gameplay was fun, though, in typical Platinum Games style. I can’t help but think, however, that since Hideo Kojima farmed out development of this latest to them, this was another project of theirs with a different protagonist that was converted into MGR at a later stage of production. Kind of like Dinosaur Planet becoming StarFox Adventures, only with more spine-crushing.
Metal Gear Rising was a fun little romp, but that’s exactly what it turned out to be: a little romp. And it could have been so much more.